![]() If you’ve played games such as Crash Bandicoot 4: It’s About Time or even more recent indie titles such as Tinykin, everything just clicks immediately. Moment-to-moment gameplay requires a certain flow that only the best in the genre achieve. The key factor for any platformer is that it has to feel great to play. Using your hammer to disrupt enemies, before firing rockets to finish them off feels fantastic when you pull it off, but as mentioned, this creativity is also Trifox’s downfall. ![]() The outcome means now two play styles will be the same, and players can experiment to find what works for them. The sheer amount of options is great to see, and allows a degree of tinkering that we can only imagine Ratchet & Clank would dream of.įor example, if you wanted to use the Mage’s teleport ability but also wanted to drop some destructive turrets from the Engineer class, Trifox allows you to do so. Back in the hub, you can visit the store and turn these in for new abilities to equip, with a handy dojo to test them out before diving back into the action. Whether they're discovered hidden in boxes, chests, or even by defeating enemies, you'll be incentivised to explore every nook and cranny. ![]() Instead of being tied to one specific class, Trifox allows you to mix and match how you please by giving you the option to tie different abilities to various buttons on your controller.Īs you progress through the multiple stages, you'll find coins scattered across the level. You are able to flip between three distinct classes: Warrior, Mage, and Engineer. However, Trifox has one big trick up its sleeve to separate itself from the competition, which ultimately is the best thing going for it and its biggest weakness all in one. You can strive to beat your high scores on levels or attempt no death runs, but after finishing the main campaign, there’s very little incentive to return outside of those options. There are three distinct worlds to visit, each with a couple of levels and a boss that makes up the gameplay loop for the roughly 4-5 hour adventure. There are even a few puzzles to block your progress and have you scratching your head as you figure out their solution.Īll of this is separated by a hub area, that anyone who has played Crash Bandicoot will feel right at home in. It’s pretty standard stuff but is a reminder of yesteryear in all the best ways. The usual platformer tropes are all here, with each level containing multiple gems to find, enemies to destroy, and perilous traps and obstacles to jump your way through. Your adventure begins in Trifox’s home, where mysterious bandits attack and steal his TV remote, forcing them to undertake a narrative to not only retrieve it, but stop a bigger plan at play.įrom here, you’ll run, jump, and smash your way through a variety of levels, each set in some colourful locales that beg to be explored. In order to understand the perilous journey you’re tasked to undertake in Trifox, you must ask yourself one important question - have you ever lost your TV remote? If the answer is yes, you most likely understand how thoroughly frustrating and angering it can be, and this brings us to Trifox.
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